Blog 24: User actions in anticipation of a reward (Hooked model)
- Idea2Product2Business Team
- Apr 18, 2024
- 2 min read
Updated: Dec 17, 2024
In continuation from blog 23…
Action, the second step, is the simplest behaviour in anticipation of a reward.
Excerpts from the book:
“To increase the desired behaviour (from user), ensure a clear trigger is present”
“Make the action easier to do”
Every behaviour is driven by one of three core motivators (e.g., social media apps):
Seeking pleasure and avoiding pain
Seeking hope and avoiding fear
Seeking social acceptance while avoiding social rejection
Product designers utilise many of the hundreds of heuristics to increase the likelihood of a user's desired action.
Heuristics (mental shortcuts) are shortcuts adopted to help users make quick decisions.
For example, one can refer to the 10 usability heuristics proposed by Jakob Nielsen.
The book has highlighted some key pointers with respect to user actions:
Walk through the path your users would take to use your product from the time …
… they feel their internal trigger to the point they receive their expected outcome.
How many steps does it take before users obtain the reward they came for?
How does this process compare with the simplicity of some of the best-in-class apps?
Finally, dig deeper to understand what is limiting your users to accomplish the tasks that will become habits. Is it?
time or
brain cycles (i.e., too confusing) or
money or
social deviance outside the norm or
too much physical effort or
too new
Once you identify the limiting factors, brainstorm three testable ways to make the intended tasks easier to accomplish.
Also consider how you might apply heuristics (or mental shortcuts) to make habit forming actions more likely. For example, one can refer to the 10 usability heuristics proposed by Jakob Nielsen.
Jump to blog 100 to refer to the overall product management mind map.
All the best!